In days gone by, there was a phrase "honor among thieves". The concept being that even those who stole from people, had a code of honor among themselves. There was a code for those in the mafia that they never "whacked" someone in front of their family. There was even a code in prison that those that had hurt children, were tortured the worst. In this day and age, we see very little honor. CEO's stealing from retirement funds. Public figures admitting publicly to infidelity. Sports figures taking steroids. Children teasing each other to the point of suicide. You can't even get everyone to take turns when they merge in traffic. This has become the day of "as long as I get mine...". Now I totally get that most everyone wants to "win" or "be the best". But how you get there should matter, too. Did you win following the rules? Or did you cheat, or at least bend, the rules? Is that truly a victory? Are you winning at the expense of others? Good leaders excel by bringing up everyone around them - not by climbing over them. Is your leadership code honorable?
"If you do not pass the people test, nothing else matters. Promotion without connectivity is destructive. I often share with church leaders that most of the churches in the United States should not promote themselves. Why? Simple. If your current membership is not actively inviting people or visitors are not staying, there are reasons why. If you do an advertising campaign, you are asking people to come in your doors only to realize why no one wants to invite anyone to your church. They never come back and leave to tell all their friends what they did not like about your church. This is not good marketing. The heart of marketing is people. Don’t start with mailers. Start with people. Ask yourself, “What am I doing this week to learn how to reach people more effectively? It's time to evaluate. Are we creating an atmosphere that fosters growth or are we ministering unto ourselves?" http://www.beyondrelevance.com/index.cfm/PageID/913/blog_year/2010/blog_month/2/index.html...
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